![]() ![]() This makes for a tense experience with bouts of both terror and wonder. The game leans heavily on Survival Horror tropes without quite fully crossing the boundary into the genre. On the way, you will face various Primal Fears: swimming through Creepy Caves that are dark and twisted enough to get lost in, running Almost Out of Oxygen and nearly drowning, getting dangerously close to hungry Sea Monsters, and more. This also changes the challenges of exploration: instead of wondering "how can I get over there," you will find yourself puzzling "how can I get down there," especially once you recognize that the only way to escape this place requires venturing deeper and deeper into the Eldritch Ocean Abyss. This means the player can explore by swimming in any direction, and threats can come from any angle. Instead of a procedurally-generated world, this game distinguishes itself with a beautifully-crafted setting that is almost exclusively underwater. It can be described as a Survival Sandbox game: you arrive on the planet with nothing and must explore the environment, gather resources, and supply your fabricator with these resources for Item Crafting. All the same, Planet 4546B is filled with strange and beautiful biomes, inhabited by a rich collection of creatures that are no less fascinating than they are dangerous. You must explore the underwater landscape of Planet 4546B to find resources and blueprints, build seabases and vehicles, and discover just why the Aurora crashed in the first place, all the while trying to survive the dangers of the deep. The lifepod with which you escaped the Aurora's destruction is equipped with a fabricator, which you must use to cook fish, disinfect water, craft tools, and more. ![]() The player is the sole survivor of a crashed capital-class ship named the Aurora. The game is set on an alien ocean world, designated Planet 4546B. The game is available for the PC, Xbox One, Mac, PS4 and Nintendo Switch. It receives one stable update per month and regular small updates for people who play in experimental mode. Having spent almost four years in Early Access, and with its V1.0 deadline pushed back five times - from September 2016 to January 2017, then to February 2017, then to May 2017, once more to September 2017, and finally to 2018 - the game has fully launched on PC as of January 23, 2018. We really hope that all of these changes make your Subnautica experience even better than ever! And as some eagle-eyed fans might have spotted, we might have some more exciting news for you in the new year.Subnautica is an open-world Science Fiction survival game developed by Unknown Worlds Entertainment, creators of the well-received Half-Life mod Natural Selection and its sequel. ![]() You should do this before you open your save file to play. Just head to ‘Properties,’ then ‘Betas,’ and choose ‘legacy’ from the drop down. If you’re not quite ready to move to the new update, because you’re using mods on your save file or otherwise, you can also roll back to the ‘legacy’ beta on Steam to continue playing. Bringing over PDA pause, the ability to disable light flashes, and item bars from Below ZeroĪs for bug fixes, we’ve closed out over 800 in total, including multiple issues related to base building (server clipping, deconstructing buildings whilst inside them), vehicle navigation and piloting.Adding an ‘Unstuck’ button to the menu to help get you out of some sticky situations.Adding the TextMeshPro plugin, to improve UI readability and visual quality.On top of these changes, we’ve also refactored and optimized our save system, which means it’s now even faster and more reliable to save and retrieve your save. Now you can make your bases even more epic than before! We’ve also added some base pieces to Subnautica that were previously only available in Below Zero, specifically the Large Room, Glass Dome, and surface hatches. By doing this, we’ve been able to implement several quality of life features, fix many outstanding bugs, and introduce some performance improvements that were already available in Below Zero. Our goal was always to bring both Subnautica and Below Zero onto unified versions of Unity, and with today’s update, that goal has been achieved. As you might have seen in some of our previous blog posts, a lot of time has been spent addressing a ton of tech debt and bringing across some improved code from Below Zero. This update has been a labor of love for the entire Subnautica team. We’re delighted to bring you the long-awaited 2.0 update to Subnautica across all platforms. ![]()
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